We present a head tracking dataset composed of 48 users (24 males and 24 females) watching 18 spherical videos from 5 categories. We carefully record how users watch the videos, how their heads move in each session, what directions they focus, and what content they can remember after each session. We believe the dataset can serve good resource for exploring user behavior patterns in VR applications.
This demo shows the movements of users' gazing directions during the viewing of a shperical video.